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Games

Small, self-contained things I built to play in a browser.

  • Isometric vapor-glass view of B-Cubed: Hyperflux: a glowing cube on floating cyan tiles above a dark starfield, with a red nebula portal.

    B-Cubed: Hyperflux

    Roll the cube. Drain the void.

    A vapor-glass isometric reimagining of Coolmath's B-Cubed. Roll a 1x1 cube across floating tiles, crack reinforced glass, ride mag-rails, and toggle light bridges before the Exit Core will take you.

    • Twelve handcrafted campaign stages plus a Daily Infinite mode that carves a solvable path backward from the exit.
    • Hold Z or Backspace to rewind; tiles reconstitute in reverse. Keyboard, swipe, and an on-screen diamond D-pad.
    • All audio is synthesized in the browser. Mute and volume live in the glass HUD. Progress is stored locally.
    Play B-Cubed: Hyperflux
  • Portrait pixel stage of Michaela's Apex: Tower Ascension, letterboxed on a dark field. Michaela wall-kicks through the Ice Cavern with a ribbon trail, HUD showing floor, score, and combo.

    Michaela's Apex: Tower Ascension

    Run, jump, wall-kick.

    A single-file pixel tower climber I made for Michaela. Run, jump, and wall-kick up an endless spire while biomes shift from ice caverns to cosmic void. Skip platforms to chain combos before the abyss starts rising.

    • 360×640 pixel canvas with keyboard and touch: arrows or A/D to run, Space / W / Up to jump, tap sides or swipe up on a phone.
    • Five platform types — brick, ice, crumble, spring, and moving — and a combo meter that banks extra score when you skip floors.
    • Biomes rotate every 100 floors: Ice Cavern, Cyber Ruins, Magma Spire, Cosmic Void. After floor 5 the death edge climbs with you.
    • Procedural chiptune in the browser. Mute lives in the HUD. High score is stored locally. No assets, no CDN.
    Play Michaela's Apex: Tower Ascension
  • Phone-shaped cozy yard of ふわふわエリオット (Fuwa Fuwa Elliot): a fluffy Cinnamoroll-inspired friend on a pastel lawn, hunger and happiness HUD, and Feed / Groom / Sleep buttons.

    ふわふわエリオット

    Fuwa Fuwa Elliot.

    A single-file cozy pet game I made for Michaela. She wanted something in the spirit of Neko Atsume: a quiet yard, one fluffy friend, and little rituals of care.

    • Adopt a cat, a dog, or Cinnamoroll, name them, pick a color and pattern. Hunger, happiness, energy, and hygiene decay over time; feed, groom, sleep, and pet-drag to keep them well.
    • Spend Paws in the shop on rugs, posts, cushions, bowls, chews, and yard themes. Place furniture — cats curl in boxes, dogs roll on rugs.
    • Train sit, rollover, high-five, and dance. Progress saves in the browser.
    • Pixel canvas and Web Audio, all inline. No assets, no CDN.
    Play ふわふわエリオット